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About Dota Allstars

To last hit means to try to deal the finishing blow to the enemy creep and gain gold for the kill, it gives you around 40-50 gold. But it is pretty hard to do with all your creeps pounding on them as well.

Denying means killing your creeps to deny the enemy experience and gold. You can attack allied creeps if they are below half health. A normal creep kill gives around 60 experience, while a denied creep gives them only 24 exp to ranged heroes and 48 to melee (but I’m not sure about the numbers). This also requires good timing.

Creep Blocking

To pull the creep’s meeting point to your side or behind your tower, you can consider creep blocking, that is, impeding the creep’s movement by means of walking in front of them and stopping from time to time, sometimes walking from side to side, so that the creeps huddle behind you and are slowed down. You can practice this in single-player mode with decreased speed, gradually increasing it back to normal.

Creep Pulling

This is a really advanced technique, it allows you to delay your creeps significantly, but it is useless in solo lanes as it takes a lot of time during which your opponents have free farming. To perform creep pulling you need to find a neutral creep camp near the lane and at a certain time attack them and retreat into the lane. The neutrals will follow you, and if you timed it correctly your creeps will engage the neutrals and be pulled into the forest, getting significantly delayed and maybe killed. It also allows you to destroy a creep camp which is usually a decent bonus. Also while your creeps are fighting the neutrals you can drag another neutral camp into the fight. But doing this requires perfect timing.